Review: Wizardry: Proving Grounds Of The Mad Overlord (Switch) - A Grand Remake Of An Iconic Game
Trebor SUX.
You don’t get ‘lucky’ in Wizardry, not like you can do in other games. You might run into an easy enemy once in a while, but if you decide to take a chance during an expedition and descend a floor ‘just to see’ how it goes, it will not go well. "Your entire party has been slaughtered." Again. This remake of Sir-Tech's formative 1981 dungeon crawler may have had a few rough edges sanded off by Digital Eclipse, but underneath the finery this is the same game that has been wiping your parties for over four decades. There's no such thing as 'winging it' in Wizardry.
The remake opens with a letter from the 'Project Murphy' team explaining its aims. "Our primary goal is to make the original game accessible to modern players while remaining faithful to the original feel and gameplay." For better or worse, what we have here is a very faithful adaptation that retains the spirit of the Apple II original. And it's a fine — and punishing — piece of work that might benefit from a couple more optional enhancements.
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