Review: Snufkin: Melody Of Moominvalley (Switch) - A Joyful, Dreamlike Adventure With An Edge
Snufkin compares to you.
Snufkin: Melody of Moominvalley opens with a goodbye. The music swells and this goodbye pulls hard on the heartstrings. It’s a goodbye to a Moomin, so perhaps you’d think it’s not an important goodbye – just a Moomin, after all. But it sets up the main arc of a well-paced and imaginative musical adventure.
For the uninitiated – and we’re not exactly experts ourselves here – a Moomin looks like a cross between a snowman and a hippo. They walk upright and talk, and appear to have the ability to cultivate crops and build quite sophisticated houses. The human-like Snufkin has seemingly been accepted into their society and is called upon to assist with their various problems. These problems range from a dry garden to a lost manuscript and everything in between. “What could lie in between a dry garden and a lost manuscript?”, you might ask. Answer: a giant crab to whom Snufkin must play a flute at level 4 inspiration. But more on all that later…
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